![]() They're pretty effective, but unlike fighting classes you have to give them time to become deadly, be patient. The good ol' magic user, wizards specialize in offensive magic, lightning bolts, fireballs and all of that stuff. They gravitate towards chaos, so making the hero a Berserker will cause the game to drift towards the chaotic plot. ![]() As a tradeoff, they're not quite as effective defensively and they're a little slower. These guys wield axes and are even more effective offensively than knights. ![]() Knights gravitates toward lawfulness, so making the hero a knight will cause the game to drift towards the lawful plot. They can use almost all weapons to some effect, but other than that they have no real advantages, other than being good cannon fodder.Ī good staple of any army, they wield swords and can dish out plenty of damage and are very good at taking hits too, although they are a little slower than soldiers. Tactics Ogre, a game for Super Famicom and PSX, has over 20 classes for ordinary humans (along with ten more for dragons and a handful of recruitable monster- characters.) I'll attempt to list them all: ![]()
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